TMP

TMP is a single-level PWAD for Doom that was designed by an unknown author and released in July 1994.

According to its textfile it was the winner of a Doom level creation competition in 1994.

Secrets

 * 1) After going through the first door, you will find a door to the left (opened by an adjacent switch). After going through this door, run to the west end of this floor section - a lift will be temporarily lowered (it can be lowered repeatedly), allowing access to three medikits, 10 health bonuses, a zombieman, three imps, 4 shotgun shells, a megaarmor, 18 armor bonuses, a chaingun, and a box of bullets. (sector 51)
 * 2) Part-way along the twisty pink-floor path in the east, a door opens behind you leading to an octagonal room. There is a secret door (marked with a yellow wall) leading to an imp (not on easy skill), 10 health bonuses, a megaarmor, and a switch. The switch lowers a section of floor in the octagonal room, allowing access to an imp (not on easy skill) and a backpack. (sector 111)
 * 3) Following the twisty pink-floor path is a rectangular room with a structure in the middle. Approaching the door to the north of this room raises a wall in the western alcove of the structure revealing 0-2 shotgun guys, a medikit (not on easy skill), a box of bullets, and a backpack. (sector 128)
 * 4) Stepping on the blue circle in #3 raises a section of wall in the eastern alcove of the structure, allowing access to an 'underground' area containing 1-5 imps, 1-5 spectres, 4 shotgun shells, a box of bullets, 11 health bonuses, 10 armor bonuses, a plasma rifle, two energy cells, and an energy cell pack. (sector 149)
 * 5) Head north from the area with #3 and #4 to reach a room with a blue floor. The west wall here (which has a different texture) is a secret door leading to an imp (hard skill only), a backpack, and four stimpacks. (sector 280)
 * 6) The south wall of #5 is a secret door (marked with a different texture) leading to a demon (not on easy skill), an imp (three on hard skill), a megaarmor, and four armor bonuses. (sector 282)
 * 7) The west wall of #6 is a secret door (marked with a different texture) leading to 0-4 imps, a spectre (not on easy skill), 10 armor bonuses, a computer area map, and a lift back to normal territory. (sector 284)
 * 8) There is a room with two square podiums each with a switch which raises a bridge. Entering this room lowers a section of wall to the east, revealing a passage with an imp, 17 health bonuses, and two backpacks. (sector 260)
 * 9) The room behind the yellow door has two alcoves with switches. The southern one lowers a platform in the north-east corner containing a chainsaw. (sector 166)
 * 10) The northern switch (see #9) lowers a lift in the south-east, allowing access to eight health bonuses, a box of shotgun shells, two imps, a medikit, a rocket launcher, and eight boxes of rockets. (sector 291)
 * 11) The square room with the nukage pit in the centre has a lift to the north allowing access to a switch. This switch opens a door allowing access to seven health bonuses, a box of bullets, a box of rockets, and an energy cell pack. There is also a currently-inaccessible soul sphere. (sector 217)
 * 12) #11 has an alcove to the west which is a secret lift leading to a medikit, 24 armor bonuses, and a switch which lowers the soul sphere (see #11). (sector 224)

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 555)
 * 2) facing north. (thing 556)
 * 3) facing north. (thing 557)
 * 4) facing east. (thing 558)

Things
This level contains the following numbers of things per skill level: